Vocal Sample: Alan Watts, ‘Divine God and Death’ (starts at 43:24)
BA Fine Art
Vocal Sample: Alan Watts, ‘Divine God and Death’ (starts at 43:24)
Following on from my paintings last term, I made a couple of sketches using pretty awful free Photoshop-alternative platforms such as GIMP and a website called photo-warp.com in order to plan for future paintings whilst at home without any materials.
Initially inspired by a screenshot from an episode of the 1995 Japanese mecha anime series directed by Mavashi Ikea, ‘Mobile Suit Gundam Wing’ that I found on @thecableguy’s Instagram story, which depicts the surreal scene of two colossal robots relaxing on a mountain-side meadow. It reminded me of the painting I had completed for the show last term, a depiction of violence (or perhaps a temporary lapse in it) within a rural setting. It’s a strange image but one that I find quite beautiful. Although so obviously man-made, the figures become integrated into the landscape quite seamlessly, like rock formations or a strange kind of foliage.
It also reminded me slightly (of course on a very trivial level, as the image is completely fictitious and designed for entertainment and not documentation) of Aernout Mik’s two channel documentary film entitled ‘Raw Footage’ (1) The moments of quietness within turmoil are haunting enough as it is, but when set in the expanse of the countryside they seem even more precious.
I tried creating my own version of these fantastical and quite ridiculous scenes, using photos from my own camera roll and images taken from some bootleg anime VCDs that I bought from Pimlico market (one of which happens to be a few episodes from Mobile Suit Gundam Wing). I wanted to make these images obviously constructed (if you can get any more obvious than collaging cartoons onto a photograph) and so ‘looped’ the figures round the imaginary ‘back’ of the image. Where one of the images leaves the boundary of the scene, is is teleported to the other side. I don’t want these to look like some kind of DeviantArt fan art (see below) but I’m not sure if that’s entirely avoidable without some serious manipulation of the imagery. I’m also wondering whether painting the images will give them a different dimension, but have yet to discover the answer to that.
(2) This is what I want to avoid.
I also tried to make landscapes out of the pre-existing figurative imagery of anime fight scenes, creating expanses out of bodily form. This started out as a mere attempt to stretch out the figures I was using in the image above but quickly turned into a complete destruction of the image. I am aware that this has already been done before and find it quite cliché. It’s the kind of thing I see popping up on Facebook pages like ‘UrbanSpoon’ and ‘Graffiti StreetArt GLOBE 2’ and I don’t find it particularly interesting as a concept. However, I did do a similar thing in order to create some looser sketches of made-up landscapes, which I thought could be interesting in terms of form and colour. Indeed, the scenes I ‘created’, aside from their heavily pixelated aesthetic, could potentially be quite believable. However, there’s always an odd colour choice or angle that throws the whole composition off, turning it into something more abstract, a less clear field of vision.
When drawn or painted, and the signifiers of the initial process stripped from the image, I think these could be quite interesting. It also brings into play the question of whether this is still a portrait. The platform I used for this (photo-warp.com) has an extremely limited set of tools for warping images. The one that I used exclusively allows you to select points on the image via a mouse-click and pull them across the threshold of the image. The tool allows for very little control, and interestingly won’t let you get rid of information, only move it around and push it to the sides of the canvas until its no longer visible but is still, in theory, ‘there.’ This really interested me in the way that low resolution images and weavings have always fascinated me. Just because we have microscopes that tell us everything’s made up of tiny cells, and telescopes that can show us details of the moon, doesn’t mean that what we see with our eyes is any less real. We are still being given all that information, the only difference is that we don’t have the technology within our eyes to see and compute it. Similarly with these warped images, all the information is still there, it’s just been displaced. Does that make it less real? It changes the way we read it but does it change the subject itself?
(1) Aernout, M., ‘Raw Footage’
http://www.ubu.com/film/mik_raw.html
(2) Various Artists,
https://www.deviantart.com/?section=&global=1&q=gundam+wing&offset=48
For a few months now, I have been wanting to make a film (previously written about on this blog) displaying an audience-less wrestling match in a remote rural location. I haven’t been able to film it yet due to complications with actors as well as me annoyingly prioritising less demanding tasks and projects, but I am still keen on making it happen. In my head, I always imagine the scene in slow motion with some kind of musical audio (although I can’t decide what this would be as music can often have too much of a cliche/stylised impact on moving image work). I can’t envision silent realtime footage of two people struggling against each other in the middle of a field as anything other than comical, which has led me to consider what it is about slow-motion that takes away comedy from movement and gives it an (assumed) sense of an epic act.
Speed’s role in the overall effect of moving image
Slow motion is so overused within pop-cultural pieces of film making that it’s tricky to come across one music video without it. The kinds of music videos that strike me the most are for contemporary rap music, often referred to by people who don’t like it as ‘mumble-rap’. I’m not a huge fan of the genre, I think it can be problematic at times, but I do find myself wanting to learn about it. I find it interesting that most of the lyrical content is about lifestyle, money and respect rather than the more ’emotionally driven’ content such as relationships that is otherwise in the charts, which of course is no less vapid, and probably not as true. It’s also interesting how rap historically has always broken the fourth wall in a sense, in that alliances or ‘beef’ with other artists in the same sphere are often referenced within songs themselves, something that I can’t place as strongly within other genres. But I digress.
This technique is of course very prominent within many other kinds of music videos, pop being a primary example. However, it’s the content of rap videos that I find interesting in conjunction with the altered speed. Almost all tracks within this subgenre have similar structures, tempos and subject matter, and the same goes for their visual counterparts, which often replace narrative-driven storylines with a collection of shots of the artists rapping and dancing outside of cars, in mansions or in constructed sets. Slow motion (and the quick transition between slo-mo and real time speed) is a solid part of the formula for these kinds of music videos, and quite often is integral in gravitating the ‘seriousness’ of the video. Without the audio or the change in speed (i.e. how they were originally filmed), the scenes depicted could be seen as comical. (this is especially relevant in the Lil Peep video shown below. It consists of a pretty dull and predictable series of events that suddenly seem ‘romantic’ because they’re displayed in slow motion with a somewhat-melancholic backing track.)
In this instance, I see slow motion as a kind of safety-net for making things look cooler, similar to how in art school there’s often the cliché of “oh, just make it bigger”. It doesn’t always work.
When researching why we as humans love slow-motion, and why it makes things look ‘cooler’, I came across an article by neurologist David Eagleman that states three reasons, as quoted below:
” 1: More time gives a proxy for denser memories
I recently posted about the claim that time slows during a life-threatening event. To the best that we were able to address this, our studies suggested that the impression of slowed time is a trick of memory: denser memories are laid down during salient events, yielding more than the normal amount of detail when read back out. So one can speculate that slow motion video gives a proxy for this extra-dense memory: by presenting a scene slowly, one can enjoy a rich experience with plenty of time to dwell on all the details that normally leak away from us. In other words, when a movie scene is presented slowly we can grab onto and remember many details, just as we do during a real-life high-adrenaline moment.
This idea can explain the natural introduction of slow motion videography into scenes of violence. The first American movie to use slow motion was Bonnie and Clyde. Much to the shock of the audience, the cinematography went into balletic slow motion as the two main characters of the movie met their violent end under a hailstorm of bullets from the police. As Bonnie and Clyde lived out their final seconds, the audience got several extra seconds in which to appreciate it. The director, Arthur Penn, had an intuition about what he was doing; he reported: “The intention there was to get this…attenuation of time that one experiences when you see something, like a terrible automobile accident.” Although critics at the time called the slowing of the death scene gratuitous and callous, the idea caught on. Giving the audience a heightened ability to catch and remember details worked well and has been imitated thousands of times since.
But note that not all interesting slow-mo videography involves high-adrenaline situations, indicating that there may be more to it–and this leads us to the next point.
2: Slow motion extends human perception by unmasking hidden data
From a transhumanist perspective, slow motion videography is a technology that allows us to extend our senses beyond their natural capacities. It allows the revelation of data hidden in the folds of time, just as a microscope allows us to appreciate the wonders of a fly’s wing or a microbe’s choreography.
As one example, consider microexpressions, the fast movement of facial muscles that pass rapidly and unconsciously over peoples’ faces. Microexpressions are normally not accessible to awareness (the owner’s or the viewer’s) because they are too brief. But they can reveal all sorts of secrets, including when someone is lying. For example, when Susan Smith got on the TV news to plead for help in finding her kidnapped children, a slowed-down version revealed micro-expressions that could suggest (at least, with the benefit of hindsight) that she was lying about the whole event. Slow motion video unmasks the world of these temporally hidden facial clues.
Moreover, by unveiling things undetectable by consciousness, slow motion can allow not just temporal sleuthing but temporal intimacy. Consider this passage by the British sports writer Matt Rendell about the 1998 Tour de France winner Marco Pantani. Writing about the use of super slow-motion cameras in sport, Rendell penned what I consider to be one of the most beautiful passages in sports writing:
Now, as he rides towards victory in the Giro d’Italia, the camera almost caresses him. The five seconds between the moment Marco appeared in the closing straight and the moment he crossed the finish line are extruded to fifteen enduring seconds. The image frames his head and little else, revealing details invisible in real time and at standard resolution: a drop of sweat that falls from his chin as he makes the bend, the gaping jaw and crumpled forehead and lines beneath the eyes that deepen as Marco wrings still more speed from the mountain. Then – and it must be the moment he crosses the line – he begins to rise out of his agony. The torso rises to vertical, the arms spread out into a crucifix position, the eyelids descend, and Marco’s face lifts towards the sky. It is a moment of transfiguration, visible only in super slo-mo or in still – and only the best of the finish-line photographers catch it. Super slo-mo shows us something we could never otherwise see – involuntary gestures Marco never chose to reveal, perhaps because, without super slo-mo technology, he cannot know he makes them. The public knows more about Marco than Marco himself: a truth, we are tempted to imagine, and one that has nothing to do with the race outcome as such, for the pictures frame out the finish line and the clock, and show nothing of his work rate, muscular toil or the relative positions of the riders that yield the race result. Instead, we find ourselves looking into Marco’s face the way a mother and her baby might, or lovers at the moment their affection is first reciprocated.
3: Time-warped video holds our attention by violating expectations
Finally, note that brains develop deeply-wired expectations about Newtonian physics. For example, when a ball gets thrown in the air, your brain unconsciously uses its internal models to predict where and when is it going to hit. These models are so ingrained into our nervous systems that if you lob a tennis ball to an astronaut in zero-g, he will still move his hand to catch it as though he’s in a normal 1-g environment.
I suspect that the high level of engagement during slow-mo video is related to a violation of these expectations about physics. Imagine you are watching The Matrix, and Trinity leaps into the air to kick an agent. Your brain makes (unconscious) predictions about exactly when she’s going to come back down. But, shockingly, time slows down and Trinity hangs in the air longer than expected. Your expectations about when she will land have been violated.
As for why we find this interesting, it is probably because these violations hold our attention. Attention is maximally engaged when predictions are violated (an old idea that Jeff Hawkins summarizes nicely in his book On Intelligence). So my speculation, then, is that we like time-warped video because it is very attention-engaging: we are constantly getting the temporal predictions wrong, and so we are constantly on alert. In support of this, a very engaging style of cinematography is to rapidly alternate between speeding and slowing (think of the battle scenes in 300), thereby holding our attention throughout.” (1)
Audio’s role in the overall effect of moving image
One track that I do think would suit the wrestling film is ‘Paint’ by Alex G, an abrasive industrial track from one of his unreleased BandCamp Singles of the same name. It’s heavy on the percussion and has a rattling, fat snare sound that reverberates into the noise behind it like a punch. I think that in reality this audio may be overpowering and may dictate the feel of the film more than the content itself, so I would have to play around with manipulating it or using something else entirely. However, it feels safer and as if it could be more impactful as a piece with strong musical audio, as opposed to tuneless diagetic sound. Again,I feel like I use the idea of audio as a safety net to keep people engaged with my moving image work, and add a sense of seriousness to it.
A few months ago, a meme circulated Facebook for a brief period of time, consisting of a ‘dance’ scene from Spiderman with the backing music removed and realistic audio inserted in place of it. Having never seen the original film, the realistic version was still quite uncomfortable and awkward to watch. Similarly to the use of slow motion above, it made me wonder what audio does to the brain to make this otherwise cringe-worthy scene acceptable and maybe even enviable to viewers. (I watched the scene with the original audio and it’s still pretty awful but comic fans like that stuff.)
‘Realistic’ version
Original Version (Scene starts at 3:15)
(1) Eagleman, D., ‘Why do we love slow motion video?’, 2009
http://www.sentientdevelopments.com/2009/02/why-do-we-love-slow-motion-video.html
When looking at the website for Swiss Art and Design college ECAL, I recently saw a piece by a Fine Art undergrad student (I couldn’t find a name anywhere) that involved a live camcorder placed on top of a monitor, both facing the same way, with a small plastic Maneki Neko (Japanese waving cat figure) facing it. The cat would wave to its digital counterpart, and sure enough the reflection would wave back a split second later. In seeming response to this (although its of course not in response at all) the real cat would wave again, and the digital image follow suit. This seeming interaction between something inanimate and non-sentient and its image displayed back at it (made through equally non-sentient electrical signals) was really quite bizarre to me.
(1)
I want to do something similar with a landscape. We as humans get so much pleasure out of landscapes. We walk them, photograph them and paint them all the time, but the earth itself knows not of it, or at least why we are so interested in it aesthetically. I thought it could be nice to allow the landscape to see itself, to use this same technique to show it what it looks like regardless of whether it can look or not.
If I were to do this, I would use a camcorder and a monitor rather than a mirror. I want to have a slight delay between action and reaction (not that I’m expecting too much movement to occur). I would also record the footage. This of course would be received extremely differently by a human audience in a gallery/studio setting than it would when in the context of acting as a live mirror – would its level of importance change with its role? I want to use this to explore the importance of simultaneity and ‘live-ness’ when looking at footage, as opposed to it being a record of something past.
This brings in questions surrounding site specify, something that I am interested in dealing with. The idea is summed up within the first few pages of Nick Kaye’s book entitled, ‘Site-Specific Art: Performance, Place, Documentation’
(2)
(3)
(1) Artist Unknown, Ecole cantonale d’art de Lausanne, Diploma Bachelor AV
http://www.ecal.ch/en/3262/studies/bachelor/fine-arts/presentation/diploma-bachelor-av
(2) Kaye, N. (2000) Site-specific art: performance, place and documentation, Routledge, London
(3) Kaye, N. (2000) Site-specific art: performance, place and documentation, Routledge, London
*Transcribed directly from the back of my October Bank Statement in preparation for the VP Crit with Susan Barnet, 29/11/17*
WHAT IS MY PAINTING ABOUT?