The role of Speed and Audio within Pop-culture Film making

For a few months now, I have been wanting to make a film (previously written about on this blog) displaying an audience-less wrestling match in a remote rural location. I haven’t been able to film it yet due to complications with actors as well as me annoyingly prioritising less demanding tasks and projects, but I am still keen on making it happen. In my head, I always imagine the scene in slow motion with some kind of musical audio (although I can’t decide what this would be as music can often have too much of a cliche/stylised impact on moving image work). I can’t envision silent realtime footage of two people struggling against each other in the middle of a field as anything other than comical, which has led me to consider what it is about slow-motion that takes away comedy from movement and gives it an (assumed) sense of an epic act.

Speed’s role in the overall effect of moving image

Slow motion is so overused within pop-cultural pieces of film making that it’s tricky to come across one music video without it. The kinds of music videos that strike me the most are for contemporary rap music, often referred to by people who don’t like it as ‘mumble-rap’. I’m not a huge fan of the genre, I think it can be problematic at times, but I do find myself wanting to learn about it. I find it interesting that most of the lyrical content is about lifestyle, money and respect rather than the more ’emotionally driven’ content such as relationships that is otherwise in the charts, which of course is no less vapid, and probably not as true. It’s also interesting how rap historically has always broken the fourth wall in a sense, in that alliances or ‘beef’ with other artists in the same sphere are often referenced within songs themselves, something that I can’t place as strongly within other genres. But I digress.
This technique is of course very prominent within many other kinds of music videos, pop being a primary example. However, it’s the content of rap videos that I find interesting in conjunction with the altered speed. Almost all tracks within this subgenre have similar structures, tempos and subject matter, and the same goes for their visual counterparts, which often replace narrative-driven storylines with a collection of shots of the artists rapping and dancing outside of cars, in mansions or in constructed sets. Slow motion (and the quick transition between slo-mo and real time speed) is a solid part of the formula for these kinds of music videos, and quite often is integral in gravitating the ‘seriousness’ of the video. Without the audio or the change in speed (i.e. how they were originally filmed), the scenes depicted could be seen as comical. (this is especially relevant in the Lil Peep video shown below. It consists of a pretty dull and predictable series of events that suddenly seem ‘romantic’ because they’re displayed in slow motion with a somewhat-melancholic backing track.)
In this instance, I see slow motion as a kind of safety-net for making things look cooler, similar to how in art school there’s often the cliché of “oh, just make it bigger”. It doesn’t always work.

When researching why we as humans love slow-motion, and why it makes things look ‘cooler’, I came across an article by neurologist David Eagleman that states three reasons, as quoted below:

1: More time gives a proxy for denser memories

I recently posted about the claim that time slows during a life-threatening event. To the best that we were able to address this, our studies suggested that the impression of slowed time is a trick of memory: denser memories are laid down during salient events, yielding more than the normal amount of detail when read back out. So one can speculate that slow motion video gives a proxy for this extra-dense memory: by presenting a scene slowly, one can enjoy a rich experience with plenty of time to dwell on all the details that normally leak away from us. In other words, when a movie scene is presented slowly we can grab onto and remember many details, just as we do during a real-life high-adrenaline moment.

This idea can explain the natural introduction of slow motion videography into scenes of violence. The first American movie to use slow motion was Bonnie and Clyde. Much to the shock of the audience, the cinematography went into balletic slow motion as the two main characters of the movie met their violent end under a hailstorm of bullets from the police. As Bonnie and Clyde lived out their final seconds, the audience got several extra seconds in which to appreciate it. The director, Arthur Penn, had an intuition about what he was doing; he reported: “The intention there was to get this…attenuation of time that one experiences when you see something, like a terrible automobile accident.” Although critics at the time called the slowing of the death scene gratuitous and callous, the idea caught on. Giving the audience a heightened ability to catch and remember details worked well and has been imitated thousands of times since.

But note that not all interesting slow-mo videography involves high-adrenaline situations, indicating that there may be more to it–and this leads us to the next point.

2: Slow motion extends human perception by unmasking hidden data

From a transhumanist perspective, slow motion videography is a technology that allows us to extend our senses beyond their natural capacities. It allows the revelation of data hidden in the folds of time, just as a microscope allows us to appreciate the wonders of a fly’s wing or a microbe’s choreography.

As one example, consider microexpressions, the fast movement of facial muscles that pass rapidly and unconsciously over peoples’ faces. Microexpressions are normally not accessible to awareness (the owner’s or the viewer’s) because they are too brief. But they can reveal all sorts of secrets, including when someone is lying. For example, when Susan Smith got on the TV news to plead for help in finding her kidnapped children, a slowed-down version revealed micro-expressions that could suggest (at least, with the benefit of hindsight) that she was lying about the whole event. Slow motion video unmasks the world of these temporally hidden facial clues.

Moreover, by unveiling things undetectable by consciousness, slow motion can allow not just temporal sleuthing but temporal intimacy. Consider this passage by the British sports writer Matt Rendell about the 1998 Tour de France winner Marco Pantani. Writing about the use of super slow-motion cameras in sport, Rendell penned what I consider to be one of the most beautiful passages in sports writing:

Now, as he rides towards victory in the Giro d’Italia, the camera almost caresses him. The five seconds between the moment Marco appeared in the closing straight and the moment he crossed the finish line are extruded to fifteen enduring seconds. The image frames his head and little else, revealing details invisible in real time and at standard resolution: a drop of sweat that falls from his chin as he makes the bend, the gaping jaw and crumpled forehead and lines beneath the eyes that deepen as Marco wrings still more speed from the mountain. Then – and it must be the moment he crosses the line – he begins to rise out of his agony. The torso rises to vertical, the arms spread out into a crucifix position, the eyelids descend, and Marco’s face lifts towards the sky. It is a moment of transfiguration, visible only in super slo-mo or in still – and only the best of the finish-line photographers catch it. Super slo-mo shows us something we could never otherwise see – involuntary gestures Marco never chose to reveal, perhaps because, without super slo-mo technology, he cannot know he makes them. The public knows more about Marco than Marco himself: a truth, we are tempted to imagine, and one that has nothing to do with the race outcome as such, for the pictures frame out the finish line and the clock, and show nothing of his work rate, muscular toil or the relative positions of the riders that yield the race result. Instead, we find ourselves looking into Marco’s face the way a mother and her baby might, or lovers at the moment their affection is first reciprocated.

3: Time-warped video holds our attention by violating expectations

Finally, note that brains develop deeply-wired expectations about Newtonian physics. For example, when a ball gets thrown in the air, your brain unconsciously uses its internal models to predict where and when is it going to hit. These models are so ingrained into our nervous systems that if you lob a tennis ball to an astronaut in zero-g, he will still move his hand to catch it as though he’s in a normal 1-g environment.

I suspect that the high level of engagement during slow-mo video is related to a violation of these expectations about physics. Imagine you are watching The Matrix, and Trinity leaps into the air to kick an agent. Your brain makes (unconscious) predictions about exactly when she’s going to come back down. But, shockingly, time slows down and Trinity hangs in the air longer than expected. Your expectations about when she will land have been violated.

As for why we find this interesting, it is probably because these violations hold our attention. Attention is maximally engaged when predictions are violated (an old idea that Jeff Hawkins summarizes nicely in his book On Intelligence). So my speculation, then, is that we like time-warped video because it is very attention-engaging: we are constantly getting the temporal predictions wrong, and so we are constantly on alert. In support of this, a very engaging style of cinematography is to rapidly alternate between speeding and slowing (think of the battle scenes in 300), thereby holding our attention throughout.” (1)

Audio’s role in the overall effect of moving image

One track that I do think would suit the wrestling film is ‘Paint’ by Alex G, an abrasive industrial track from one of his unreleased BandCamp Singles of the same name. It’s heavy on the percussion and has a rattling, fat snare sound that reverberates into the noise behind it like a punch. I think that in reality this audio may be overpowering and may dictate the feel of the film more than the content itself, so I would have to play around with manipulating it or using something else entirely. However, it feels safer and as if it could be more impactful as a piece with strong musical audio, as opposed to tuneless diagetic sound. Again,I feel like I use the idea of audio as a safety net to keep people engaged with my moving image work, and add a sense of seriousness to it.
A few months ago, a meme circulated Facebook for a brief period of time, consisting of a ‘dance’ scene from Spiderman with the backing music removed and realistic audio inserted in place of it. Having never seen the original film, the realistic version was still quite uncomfortable and awkward to watch. Similarly to the use of slow motion above, it made me wonder what audio does to the brain to make this otherwise cringe-worthy scene acceptable and maybe even enviable to viewers. (I watched the scene with the original audio and it’s still pretty awful but comic fans like that stuff.)

‘Realistic’ version

Original Version (Scene starts at 3:15)

 

 

 

 

 

(1) Eagleman, D.,  ‘Why do we love slow motion video?’, 2009
http://www.sentientdevelopments.com/2009/02/why-do-we-love-slow-motion-video.html

 

TAKE A GOOD LOOK AT YOURSELF – enabling the landscape to receive itself

When looking at the website for Swiss Art and Design college ECAL, I recently saw a piece by a Fine Art undergrad student (I couldn’t find a name anywhere) that involved a live camcorder placed on top of a monitor, both facing the same way, with a small plastic Maneki Neko (Japanese waving cat figure) facing it. The cat would wave to its digital counterpart, and sure enough the reflection would wave back a split second later. In seeming response to this (although its of course not in response at all) the real cat would wave again, and the digital image follow suit. This seeming interaction between something inanimate and non-sentient and its image displayed back at it (made through equally non-sentient electrical signals) was really quite bizarre to me.

 (1)
I want to do something similar with a landscape. We as humans get so much pleasure out of landscapes. We walk them, photograph them and paint them all the time, but the earth itself knows not of it, or at least why we are so interested in it aesthetically. I thought it could be nice to allow the landscape to see itself, to use this same technique to show it what it looks like regardless of whether it can look or not.
If I were to do this, I would use a camcorder and a monitor rather than a mirror. I want to have a slight delay between action and reaction (not that I’m expecting too much movement to occur). I would also record the footage. This of course would be received extremely differently by a human audience in a gallery/studio setting than it would when in the context of acting as a live mirror – would its level of importance change with its role? I want to use this to explore the importance of simultaneity and ‘live-ness’ when looking at footage, as opposed to it being a record of something past.
This brings in questions surrounding site specify, something that I am interested in dealing with. The idea is summed up within the first few pages of Nick Kaye’s book entitled, ‘Site-Specific Art: Performance, Place, Documentation’

(2)

(3)

  • I have considered some variations of showing the landscape an image of itself, such as showing one side of a hill the other, or showing the mouth of a river its source. I will try to do all of these, but as it involves electricity in remote locations as well as wireless device-to-device communication, it could be tricky.

(1) Artist Unknown, Ecole cantonale d’art de Lausanne, Diploma Bachelor AV
http://www.ecal.ch/en/3262/studies/bachelor/fine-arts/presentation/diploma-bachelor-av

(2) Kaye, N. (2000) Site-specific art: performance, place and documentation, Routledge, London

(3) Kaye, N. (2000) Site-specific art: performance, place and documentation, Routledge, London

End of term WIP Show Piece – an explanation

*Transcribed directly from the back of my October Bank Statement in preparation for the VP Crit with Susan Barnet, 29/11/17*

WHAT IS MY PAINTING ABOUT?

  • One work in a series looking at simultaneity, memory and mental romanticisation – people making mental links.
  • Have been looking at Paul Virgilio’s idea of the ‘young picnolept’ and how we ‘stretch’ our memories to patch up gaps in information. I wanted to play with this by removing the context for events + solidifying these new constructed situations through the deliberate act of painting. I chose to try & look at this through the imagery of wrestling – it has interested me for a while but I can’t quite figure out why – Barthes explains that it’s more of a performance than a sport + I suppose that’s the key. It’s a theatrical display of emotion through form + speed, and when slowed down or stopped completely this emotion is only exaggerated.
  • I paired it w. a still from the anime film ‘Akira’ – one that doesn’t involve many fight scenes but one that stands out to many for its brilliant animation – the epitome of ‘anime physics’, a weird bending of time that creates a delay between action and reaction, similar to wrestling – – also aesthetic links ! —
  • The two overlaid images and both secondary, both unknowing of me and of each other. However, the similarities in form link them, first aesthetically but, from that, on a deeper level. The separate characters seem to be in sync, with only a slight delay in motion keeping them from being one. However, they are not one, and never would have been otherwise.

The Florida Project/A Ghost Story

Both made under the film studio A24, two films that have made a major impression on me this year are ‘A Ghost Story’, directed by David Lowery, and ‘The Florida Project’, by Sean Baker. Although different in agenda, what I took away from them mutually was the idea of time as a major theme, even though it was dealt with in very different ways.

A Ghost Story – Dir. David Lowery, 2017

The theme of time is more prevalent in A Ghost Story. Centred around the grieving wife of a man who dies suddenly in a car crash whilst he watches her as a ghost, unable to talk to her, it’s a story that explores the enormity of time, somehow managing to fit in hundreds of years worth of experience whilst simultaneously including scenes such as “a five-minute, uninterrupted take in which the wife eats an entire family-size pie slumped on the kitchen floor, then runs to the loo to throw up.”(1)
Even after the ghost’s wife moves out of the house, he stays trapped there, watching the lives of strangers unfold in the house that he should’ve been living in. This silent observation continues until the site of his old home is replaced by a large office building in the middle of a built-up city that has developed around him. He wanders the office block alone for some time until he decides to try and commit suicide (somehow) by jumping off the top of the office block. The scenes that follow are in my opinion some of the most poignant. Instead of leaving forever, he instead is transported back to the very beginnings of his home, and watches the initial stakes of the building being hammered in by a 19th Century European settler and his family. After a few weeks of living on the site and beginning to build the house, the family are killed by Native Americans. The camera lingers on the body of the family’s youngest child, before switching to the ghost watching her silently for a few seconds, unmoving. the camera then switches back to the girl, who now remains only as a rotting corpse, almost completely skeletal. This scene stuck with me as a particularly aching display of the scale of time, and dispelled an ongoing desire of mine to be able to observe a spot forever because of how painfully slow the reality of it is. Although it doesn’t end up being the case, the possibility of infinite time for this ghost is very real, and it’s terrifying.

Trailer:

The Florida Project – Dir. Sean Baker, 2017

If A Ghost Story is a longitudinal look at time, focusing on one place and moving up and down its entire timeline, then perhaps The Florida Project could be described as looking at time laterally, focussing only on the present but narrowing it down to look at a very small group of people in a set geographical location, providing the viewer with a modern-day ‘slice of life’ look into the experiences of a of society that’s often overlooked. Set over the span of a summer holiday, the film follows a 6-year old girl named Moonee living with her young mother in The Magic Castle Inn, a low budget extended-stay motel on W. Irlo Bronson Memorial Highway, Kissimmee, just miles from Disney World itself. It reminds me of J.G. Ballard’s 1974 novel ‘Concrete Island’, set in a derelict ‘island’ underneath the junction of three motorways leading out of London. This spot, so close to the urban sophistication of London, becomes the main character’s own personal hell, just out of public reach yet still very much present. The Florida Project runs in a similar, if less severe, vein.
In one of its reviews for the film, Mark Kermode (The Guardian) wrote, “It all adds up to another superbly sympathetic portrait of marginalised experience from a film-maker whose great triumph is that he never feels like a tourist. This is Moonee’s world, and for a couple of hours at least, we are privileged to live in it.” (2)
I do indeed find it an absolute privilege to be able to observe this world that I myself have been unknowingly so close to when visiting Disney Land as a child and again as a teenager. Although I don’t remember seeing The Magic Castle Inn itself when driving through Kissimmee, there are countless similar locations along the highway. As a 9 year old child, I didn’t notice these ‘in-between’ spots, but on my second trip aged 17 (which was more for my sister, who was 14 at the time) the ‘in-between’ times of driving past cheap gift shops, tiny churches with monumental crucifix’s and run-down i-Hops became a lot more interesting to me than the parks themselves. Although I didn’t get many, I tried to take photos along the highway (shown below) and often wish I could go back to the places in the photos and just observe them without being in a moving vehicle. The Florida Project gave me a chance to do that and I’m extremely grateful for it.

I am however aware that the purpose of The Florida Project isn’t to give viewers a pastel-pretty insight into this problem that they can forget about after watching, or simply ignore in favour of the cinematography. The problems faced by the characters in the film are as real as the motel in which it was filmed, and I don’t want to come across as voyeuristic or uncaring when talking about it. I tried to focus on the elements of the film that run more in parallel with what I’m trying to figure out within my own work, but I am of course mindful that that’s not the point of it, and nor should it be.

Trailer:

(1) https://www.theguardian.com/film/2017/aug/09/a-ghost-story-interview-david-lowery-casey-affleck-rooney-mara-pie

(2) https://www.theguardian.com/film/2017/nov/12/the-florida-project-review-sunshine-state-of-mind

Woven Works

Recently I’ve started to come back to weaving as a form of abstracting imagery. I like how little control it allows as a form of collage, how the whole of each image is present yet only 50% is visible. I suppose it ties into the idea of simultaneity that I’m looking at currently: just because I can’t see everything that’s happening in the world right now doesn’t mean it’s not happening, similar to the hidden 50% of a woven image.
I’m currently reading ‘The Aesthetics of Disappearance’ by Paul Virile (1). There’s a passage near the beginning of the book that touches on a similar subject, as shown below (starting at the line “Children are the most…”):



This idea of ‘patching up’ gaps in knowledge with experiences that we ourselves have observed; making mental assumptions and links in place of a knowledge that we will never possess, is something that is inherently human and vital in order to make sense of the world. It also applies to the viewing of imagery, particularly the abstract.
With this idea in mind, I scanned in a simple weaving (shown below) I had made out of 3 separate stills from the same wrestling video, weaving alternate strips from image 1 and 2 into image 3.

I then re-scanned this in and dissected it into the 350 separate squares that it’s now comprised of, creating 350 stand-alone compositions, each with their own individual potential of a narrative, a scene, a context.




When separated, these fragments become their own works, ranging from figurative to abstract. Like the Young Picnoleptic from the passage above, we use our own experiences and paste them onto new ones, ‘stretching our memories’ in doing so.

On a side note, it’s interesting how in blowing up the result of a physical paper weaving, the pixels of the image make a kind of woven aesthetic in their own right. I haven;t decided what to do with these 350 images, but this is something that I want to play with, perhaps using more physical processes such as embroidery to make a pastiche of this familiar digital aesthetic that’s so close in looks to the physical process from which it was derived.

(1) Virillo, P. (2008) The Aesthetics of Disappearance, Los Angeles: Semiotexte

 

 

 

Latest Painting


 

There were many stages of mental mock-ups that I went through before and during the execution of this painting, and I ended up having discarded almost all of them by the end of it. I can’t decide whether it works as a whole, but there are certainly elements of it and happy accidents that I want to progress within future works.
The original plan was to ‘artificially’ implant a figure into an otherwise uninterrupted landscape, like a character in a theatre set. I wanted there to be only a suggestion of the figure, out of focus and unaware: an accidental entering. However, I then started a secondary ground in the colour of the tennis court where I captured the figure in a photograph, accidentally reintroducing him into his original surroundings. I hate making grounds and the painting of this ground was, as always, rushed and uneven, with streams of white spirit puncturing a grossly mismatched surface. I ended up kind of liking this freer style but felt it clashed too much with the clean lines happening towards the right of the painting, so tried to create a middle ground across the rest of the painting by blocking in colour in a stencil-like way, switching halfway from negative to positive (I don’t know if that’s a good explanation but it makes sense to me when looking at the painting).
As I said before, I’m not sure if all of this works in combination  but I’m happy with it as a compositional experiment. I’m always trying to find ways to include romantic, naturalistic elements in my paintings without them looking terrible and maybe this is a step in the right direction.

 

Wrestlescapes – Digital Collages

Further experiments exploring the human anatomy as a landscape, abstracting and ‘slowing down’ second hand imagery of wrestling.
I think that attempting to paint this would be unsuccessful, an instance of painting ‘just for the sake of it’. It could be more successful if printed onto aluminium – but what would the implications of this be?
I feel like I’m at a juncture at the moment where I maybe have to whittle down the number of parallel strains to my work. The more I try to branch out, the more essays and books I read, the more confused and doubtful about where my work is sitting in the world. I’m working to figure it out though.

Latest Painting


Work in Progress

 


Initial/progress sketches

The plan for this painting was to use the orange only as a ground and to make the whole composition dark, with the figures partially being painted over by the dim landscape surrounding them. However, I’m not sure that at this stage that I should work into it anymore.
The overlaying of cartoon imagery (in this case, the figure is that of Kaneda, a character from the 1988 anime ‘Akira’ (1)) over more classically figurative work is something that I’ve been wanting to do for a while now, and I think it works. I was worried about ‘free-hand’ painting a pre-constructed drawing, as inaccuracies are difficult to pull off without looking like a doodle in the back of a schoolbook, but I think it looks ok and the painterly quality works with the exaggerated form of the character.
The overlay of these separate sets of imagery have ended up playing into the idea of romanticising simultaneity and coincidence that has fuelled my other work at the moment. Small aesthetic similarities and happy accidents, for example the white straps of the wrestler figure’s head protection lining up with Kaneda’s hairline; his arm seeming to be a second away from matching that of the wrestler beneath him, were strangely exciting to me when painting this. However, the two images are brought together only by me and each would exist perfectly without being introduced to the other. It was by chance that I took a still from a Youtube video that fitted a still from Akira that I’ve had stored for years yet when combined through the very deliberate act of painting its hard to unlink them. This is at least how I feel about it.
I think that painting gives a kind of meaning to imagery that photography, for example, doesn’t, because every part of it is deliberately constructed. Every element is a choice, every brush mark a decision. Even staged photography, for me, isn’t the same, because a painting takes so much time to build up. It could be changed at any moment in an infinite number of ways before its final form, but it hasn’t been, which I think gives any suggestion of a scene it gives a certain level of merit, even if it’s terrible.

(1) Dir. Atom, K., Akira, Tokyo Movie Shinsha, Japan, 1988

Zhongguo 2185, Sadie Coles

I actually visited this exhibition at Sadie Coles HQ a few weeks ago, just before the course started. According to the press release, Zhongguo 2185, whose title was drawn from Liu Cixin’s 1989 ‘critical utopian’ Science Fiction novel, was “an exhibition of ten young artists from China, whose works address the shifting cultural contexts of China – past, present, and future – while also moving far beyond those social and geographical confines.  The exhibition harnesses the ‘critical openness’ that early Chinese Science Fiction utilised and advocated in the face of authoritarian rule. It gestures towards potential futures while also constructing a critical vision of the past and present.” (1)
The themes of science fiction and ‘futures’ was certainly prevalent throughout the exhibition. In Occupation (2017), for example, Xu Qu uses damaged police surveillance technology (old camcorders) to construct a sculpture similar to Buddhist prayer beads. The irreversible damage to these once-cutting-edge pieces of hardware, which now sit as relics covered in a dirty resin, paired with a duo of screens nearby showing a film made completely of digitally rendered graphics, highlights the shift towards software-based, entirely digital practices are being used to make art. I understand that this wasn’t the point of the exhibition but thought it was interesting. The current growing trends towards the digital, towards 3D rendering and seemingly towards moving image are exciting, and are something that I am interested to watch progress, but sometimes I feel that they’re used just for the sake of it.  Lu Yang’s digital rendering piece (pictured below right, left screen) for example seemed to just be a relentless array of low-quality, sims-like images that maybe wouldn’t be out of place if seen within a meme format found on 4chan or Facebook’s ‘Vaporwave Sadposting’ page. I have a feeling that this type of rendered image, because of how new it is as a usable technology, how ‘out of place’ it feels in a gallery space and yet how familiar it is to millennials who’ve grown up to link nostalgia with poor quality video-game graphics, will be the new ‘one-liner’ art of this generation. I don’t hate it by any means, and am even interested in incorporating it into my own work as I feel it’s a new form of painting. I’m just conscious that it could become a gimmick.

 (2)

Other works in the exhibition included the giant inflatable head, also by Lu Yang, which due to its size unavoidably became the centrepiece of the exhibition. I did think this was interesting as it provided an example of how to make the digital image tangible in a very in-your-face way, through scale (obviously) and the integration of hardware (the lights in the eyes).

There was also a large wall-based painting next to this head that caught my eye, which I actually hated. However, what drew my attention was the way in which it had been fixed to the wall.
 (3)

Instead of regularly placed fixings along the perimeters of the painting, it had instead been stabbed in random areas along the course of the piece by large metal cylinders, possibly magnets. This elevated the work somewhat for me, and although I don’t know the context for or understand this decision fully, it added a weirdly sculptural element to the piece, became an integral part of it aesthetically as well as functionally.
From a technical viewpoint, I also really enjoyed Tang Dixin’s paintings, although I thought that they became a bit lost within the ‘louder’ and more technology-driven pieces in the space. His paintings jump between the recognisable and surreal, layering and multiplying figures and limbs until a nightmarish creature is created.

After a quick look through ‘Itchy All over’, a book comprising of almost all his work, I also learnt that he does a lot of performance work, such as ‘Floating’, ‘I Will Be Back Soon’ and ‘Act of God’ (documented below).

(4)
Tang Dixin, Floating, 2009, Performance
 (5)
Tang Dixin, I will be back soon, 2009, Performance

(6)
Tang Dixin, Act of God, 2012, Event

According to Aike Dellarco Gallery, “Tang Dixin’s paintings, as much as his live performances, are filled with radical and extreme tensions, bringing alive the same sense of absurdity and wildness that inform his performances. His paintings evoke situations that lie between the realms of possibility and impossibility, and probably constitute a different platform for the artist to stage ‘fictional performances’ that challenge the laws of physics. Tang Dixin’s performance art and paintings mirror each other – though the two are directly opposed, they rely on and refer to each other. The artist’s physical body is what links the two halves – a concrete form imbued with abstraction.” (7) The idea of using paintings to stage performances that bypass the laws of physics is a way of looking at it that I’ve never come across before, but I suppose maybe it should have been obvious.

 

(Personal reference) The artists featured in Zhongguo 2185 are Lu Yang (born 1984, Shanghai, China), Tianzhuo Chen (born 1985, lives and works in Beijing, China), Yu Ji (born in Shanghai, 1985, lives and works in Shanghai), Zhang Ruyi (born 1985, Shanghai), Sun Xun (born 1980, lives and works in Beijing), Nabuqi (born 1984, Inner Mongolia, China), Chen Zhe (born 1989, Beijing, China), Xu Qu (born 1978, Jiangsu, China), Tang Dixin (born 1982, Hangzhou, China), and Lu Pingyuan, (born 1984, Zhejiang province, China) (8)

 

(1) (8) Sadie Coles Press release for ‘Zhongguo 2185’, 2017
http://www.sadiecoles.com/exhibitions-press-release/zhongguo-2185-curated-by-victor-wang

(2) Photographer Unknown, Installation View, 2017 – 2/10, 2017, Sadie Coles HQ
http://www.sadiecoles.com/other-exhibitions/zhongguo-2185

(3)  Robert Glowacki, Installation View, 2017 – 4/10, 2017, Sadie Coles HQ
http://www.sadiecoles.com/other-exhibitions/zhongguo-2185

(4-6) Aike Dellarco Gallery, Tang Dixin, Selected Works, Photographer(s) Unknown
http://www.aikedellarco.com/artist.php?go=back&id=507

(7) Aike Dellarco Gallery, Tang Dixin, Introduction, Author Unknown
http://www.aikedellarco.com/artist.php?go=back&id=507

Performing to the Land – Materialism and Dematerialisation

I find the idea of performing to a lack of audience very interesting. Perhaps it stems from a personal fear of doing anything with an audience or how I miss the feeling of not being under constant surveillance when growing up rurally, butthe idea of performing and giving something to your surroundings rather than a sentient audience is one that I’d like to explore.
In a lecture last week, I was introduced to the work of Richard Long, who in the 60s  used to travel out to rural areas and create works such as ‘A Line Made By Walking’, ‘England’ and ‘Walking A Line in Peru’. (see below).

Richard Long, A Line Made By Walking, 1967 (1)

Richard Long, England, 1968 (2)

Richard Long, Walking A Line in Peru, 1972 (3)

It’s similar to minimalist sculpture and indeed he did call it a sculpture, yet it exists only as a photograph, a record of the temporary impression he made in the ground. Similarly, his piece ‘Ben Nevis/Hitch-Hike’ exists now only as a set of photographs of the sky and ground paired with a map. That is now the piece. Long’s work ties into the idea of art as form versus art as idea, with form merely being a vehicle for presentation. The act of doing was the real piece, and there’s something beautiful about art being so temporary. Gabriel Orozco’s work ‘Extensions of reflection’ also focused on this sense of temporality. The photographs he took (see below) of breath on a piano or wet tire tracks protruding out of a puddle for ‘Extension of Reflection’, for example, aren’t the primary thing that we’re viewing. What we’re asked to enjoy is the fact that these are ephemeral, spontaneous gestures lost in the world but recorded for us to view.

Gabriel Orozco, Extension of Reflection, 1992 (4)

Gabriel Orozco, Breath On Piano, 1991 (5)
Francis Alys’ piece ‘The Loop’ is another example of this. The Belgian artist, who “uses poetic and allegorical methods to address political and social realities, such as national borders, localism and globalism, areas of conflict and community, and the benefits and detriments of progress” (6), undertook the process of travelling from Tijuana, Mexico to San Fransisco, America without crossing the border between the two. However, what remained of this ambitious and heavily political journey for the audience to experience was a mere postcard. Of course, the postcard itself as an object isn’t the work, but the clearest and most relevant way to display the artist’s actions. It’s his idea and the event that followed that was the work, the postcard merely being a way to explain it.

Last year, I also came across the video work of a young German artist, whose name I have since lost. One of her pieces consisted of filming herself, from behind, alone in a field wearing a white biohazard suit and dancing to a herd of deer. It was quite surreal as a viewing experience, watching her carry on relentlessly to this un-reacting audience. However, because she filmed it and is now displaying it at least online, does that allow the deer to become the main audience? Or do they become props for the human viewer to consume second-hand? This idea of having to clearly document something to solidify it as a ‘happening’ is one that interests me greatly.
This is something I want to explore myself. The Polish Theatre Director Gratowski, who was inspiration for Joachim Koester’s film ‘Maybe One Must Begin With Some Particular Places’, used to create intersections of performance, anthropology and ritualism by taking his actors out into rural areas and making them do audience-less performances, with only the landscape watching them. (7) I would like to do something similar, by staging an audience-less wrestling match in a remote location. At the moment I’m thinking of filming it but with the camera facing the other way. The sound would act as evidence but the performance itself would be lost, viewed only by the surrounding landscape. I want the audience to be as unknowing of the event happening in front of them as the land would have been, with the video serving not as the piece but a mere record of the piece. As a record, does it have to show everything?

(1)http://www.richardlong.org/Sculptures/2011sculptures/linewalking.html

(2)http://www.richardlong.org/Sculptures/2011sculpupgrades/england.html

(3)http://www.richardlong.org/Sculptures/2011sculptures/lineperu.html

(4,5)http://www.tate.org.uk/context-comment/articles/now-ever-again

(6)https://www.moma.org/calendar/exhibitions/1091?locale=en

(7) Koester, J., (2015) Joachim Koester: Of Spirits and Empty Spaces, London: Mousse Publishing.